Gameboard a game board that can be used with any
lesson, and instructions for its use. See the bottom of the
page for ways to
deal with common
review game problems.
a letter from the alphabet. Give the students 5
minutes to write down or call out as many Bible
people or places that start with that letter
as they can. Set a goal of 5, 10, etc. for the
similar professionally produced games.
Encourage students to complete their homework: allow
them to use their workbooks to answer questions
For a professionally made gameboard with pre-written
questions, see below.
- Make questions from the lesson
or use homework. Divide the class into two
teams, (permanent ones are good). Make a
baseball diamond and 2 sets of markers to
represent the two teams,
Pattern for game pieces. (4 markers each).
- Flip a coin to see which team
goes first. The first person up to bat must
answer a question correctly by himself.
Team members cannot give the batter the answer.
If he answers correctly, his marker goes to
first base. If he answers incorrectly, the
question goes to the next batter on the team.
Each incorrect answer is an out; three outs and
it's the next team's turn. Determine the number
of innings per game by the size of the class.
- (Let the students personalize
their game piece if they want. Long games can be
played on a continual basis, just set the game
aside at the end of class and pick up next
submitted by a reader
We play a game similar to the baseball game on your
site, except bowling. I set up 10 plastic bottles,
(I use baby bottles, but empty 2 liters or 20 oz are
quieter). Each time a student answers a question
from the lesson correctly they get a chance to bowl.
If they can't get the answer then I will let one
person help them from their team. I give them two
chances to bowl (with a rubber ball) and then move
to the other team. We usually play boys vs. girls.
(submitted by Wendy)
During the lesson we sit around a fire (like a camp
fire). We ask questions about the lesson. Then as
each child got the question correct, we allowed them
to throw a small piece of wood into the fire. After
all the children had a chance to answer a question
and through wood in the fire, the class roasted
marshmallows. They really enjoyed this and if was
like us having an altar like Abraham, Noah or other
Good for primaries. Draw or cut out pictures
relating to the lesson in fifteen matching pairs.
Mix up the cards and place them face down on a table
or the floor, or tack to the wall (with adult help).
Students take turns turning over two cards. If the
cards match, the student keeps them, and gets
another turn (if group small enough). If the student
does not match a pair, the cards are replaced face
down and his or her turn is over. The student with
the most pairs wins. For larger groups, make several
sets or break into teams.
There are even aural and tactile versions of this
game, see the links at
Crossword with a Twist
Make a crossword grid of words from the lesson. Make
small cards of alphabet letters that are in the
words and place them in an envelope. Ask review
questions of two teams. If the question is answered
correctly, pull a letter from the envelope and fill
in that letter wherever it is on the grid and give
that team a point. Teams can use a turn to guess a
word correctly, which earns them extra points.
Find the Verse
Juniors. Use this activity to familiarize students
with books in the Bible. Write a list of Bible
verses, concentrating on relevant verses or specific
books you want students to find.
Have students sit with their Bibles closed in front
of them. When the teacher reads the citation,
students look for the verse. The first student to
find the verse reads it. Then that child can pick
the next one. This can be done in teams or pairs as
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taught with hands-on lessons and illustrations. The
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packed with activities and experiences that invite
kids to crawl inside the Scriptures and "do" God's
Draw or make a simple fish on paper, and a fishing
hook. (see sample)
Place the fish on a bulletin or flannel board. Place
a drawn wave with nine troughs in front of the fish.
Place the hook over the fifth trough. Ask the
students questions from the lesson. For each correct
answer, move the hook closer to the fish. For each
incorrect answer move the fish further away. If the
students catch the fish, they win. Adjust the
beginning place of the hook for the difficulty of
Write questions about the lesson, or use the
workbook's questions. Divide the questions into 5
categories, assigning a value to each question.
Divide the class into teams, giving them points for
each question they answer correctly. For incorrect
answers, subtract the points, then let the other
team attempt to answer the question.
Just Like Us
(submitted by Jenny Hartnett)
Here's a game that you can play with kids who are
familiar with many Bible stories. It works well with
groups up to 20 students. Materials: two pieces of
sturdy paper that can be run through your printer;
cube pattern from
tape; marker. Run the pattern through the printer to
make two squares. Write adjectives in the middle of
each square that describe personalities. Include
both positive and negative traits. You'll need 12
words. Some suggestions are: vengeful, depressed,
friendly, helpful, sullen, kind, generous, wise,
thoughtless, selfish, trustworthy, pure in heart.
Cut out the patterns. Tape the squares together to
make a cube after writing the words on the sides.
You may want to stuff them with something
lightweight but filling so that they do not
collapse. I use crumpled paper on the insides.
Introduction: Bible characters, although they lived
long ago, are not so different from us. God
Mix and Match
Having students sort items into categories can help
reinforce the lesson, and can be used for readers
Sort books: Draw a large Bible on a poster, and put
a pocket on the left for the OT and a pocket on the
right for the NT. Write the names of the books of
the Bible on 3x5 cards. Have students place the
books in the correct pocket.
Sort situations: Write in colored ink "Golden Rule"
"Silver Rule" & "Iron Rule." Give each student a
token. Describe a situation or action and have
students place their token on whichever rule they
think was used.
Sort people: you can divide Bible characters by good
and bad; new and old testament; apostles vs.
non-apostolic NT author, etc.
Relate the activity to the lesson; mix an equal
number of black in with the colors - when the
students land on a color, have them state a
positive; on black, a negative. (e.g. good vs. bad
behavior in church, nice vs. mean, etc.)
- Good for primaries,
requires space. Lay several pieces of
colored construction paper on the floor in a
circle. Have at least as many papers as you
have students. Have students stand one per
paper. While you sing, students follow each
other around the circle. When you stop, they
end up on a color. Have each student name a
blessing that relates to the color they are
on (e.g. green=trees).
Use as a memory aid. List a subject category and
have them name 1 or more people, places, items in
the category. (e.g. apostles, NT books, miracles of
Jesus, tribes of Israel, prophets, Kings of Judah,
Play like musical chairs, eliminating one piece per
round. Have the paperless student recite the memory
work, answer a lesson homework question, name a
blessing, etc. Let eliminated students take turns
doing the singing.
Write review questions on cards and put into bag or
box. Pass the bag around the room while singing.
When you stop singing, the child with the bag pulls
out a question. If he or she can answer it, they
keep it. If not, it goes back in the bag.
Name That Object
Pick an object and give students clues as to what it
is, starting with difficult up to easier clues. You
can have the whole class guess, or give students
turns, with the next student getting to guess on the
same clue. Or divide the group into teams. Examples
are on the
worksheet. For a game that already has made up
these questions, see below.
|Available from Christian Book
Learn the Bible with this
exciting game! Simply identify the Bible person, place, or
thing with as few clues as possible. You try: "I'm liked by
a donkey. Sometimes I'm empty. Angels spoke of me." (A
manger.) Over 2,000 "hints" help you discover Bible facts
you never knew existed! Includes rules for three fun-filled
variations. Ages 8 and up. From Christian Book Distributors.
Name that Word
Choose two students as contestants and give them
each a score of 50 points. Use the rest of the class
as audience. Pick words from recent lessons and
whisper one to each contestant in turn. The student
them must try to get someone in the audience to
guess what the word is without saying the word.
It has humps. It doesn't need much water. It is
hairy.) Subtract from each student's score the
number of clues it took for the audience to guess
Write the names of people, objects, songs, and
places from the story on 3x5 cards. Have one student
at a time pick a card. The student will try and draw
the word on the chalkboard, while other students
guess what it is. You can divide the class into
teams if you'd like, or simply award tokens to the
first student to guess. Or do the drawing yourself
and have the students guess.
Write questions and their answers on separate cards.
Place the answers around the room and hand the
questions to the students. Have the students hunt
for the answer.
Give a question and an answer to each child. Have
them find the student that answers their question
and the student whose question matches his or her
Rapid Fire by
Obtain swizzle or craft sticks. ( I buy them at
Target) Choose sticks that are sturdy, hard to break
and colorful. Buy at least 30 to 50.
Compile a list of questions from Bible class. (See
her list or use review questions within each
lesson on this site). Keep the questions simple and
to the point. Print the answers and the verses to
each question. I use tree colors when compiling my
list: black for questions, pink for answers and
orange for verses.
The object of the game is to be the first to answer
a question and acquire a stick. The first one to 10
sticks wins! The children shout out the answers in
rapid fireďż˝ fashion. The game is loud and lots of
fun. The rules are simple:
The first one with an answer shouts it out ahead of
the others and has the floor, the other children
have to be quiet while the answer is given. If the
answer is wrong, the child forfeits a stick. If
right, he/she gets one!
Keep the game fast paced. The first person with 5 or
10 sticks wins, depending on what we determine at
the start of the game. At the end of the game, all
the sticks are counted and then returned.
Print out ALL the questions every few weeks so the
students can study at home if they want to. You can
also give the parents copies so that they can help
their children learn.
Give each team a set of answers. Have the team place
the answer on the board. If it is correct, it stays.
If not, they get it back. The team with the most
correct answers wins. The answers can be printed on
pictures, e.g. fruit, and the bulletin board have
- Write the answers to the lesson's questions
on two sets of cards. Post each set separately,
perhaps surrounded by a border or picture.
Divide the class into two teams. Ask team number
1 a question. One member goes up to select an
answer from the board. If it is correct, the
team keeps it. If not, the answer is replaced.
Alternate between teams. The team that removes
the most answers wins.
Tic Tac Toe
Small groups. All ages. Write or use questions based
on the lesson, or as a review of several lessons.
Have at least twenty for two games. Break the class
into sets of two, Xs and Os. Read a question for the
Xs. Whoever gets it right gets to place his or her
X. If he or she does not answer correctly, no X is
placed. Then read a question for the Os, and so on.
Variations: A single student can play the
teacher, who can flip a coin to determine whether or
not a letter is placed. Or, divide the class into
two teams, and let them answer the question
together. If team X answers incorrectly, let team O
answer the question.
True and False
Ask true/false questions relating to the lesson. For
small groups, label one wall true and another false.
(I use a smiley face and frowney face for
preschoolers). Have students move to the side they
think is right.
For larger groups, give
each kid two cards, T and F. Have them raise the
card they think is right for each question.
Have in mind a person, place or thing related to the
story. Explain to the students that they have 20
yes-or-no questions to ask to find out what it is.
Let students take turns asking the questions. For
younger students, tell them if it is a person, place
or thing, and guide them through the process. Use as
an opener to introduce the story.
Variation: Have an item in a bag and play 20
questions to guess what's in it.
Inklings Board Game
You don't have to be a Bible expert
to enjoy this strategy-building game---but every
time you play, you'll know God's Word a little
better! Players answer "Who/what am I?" questions
based on increasingly easier clues. More
challenging clues ("I said 'Stay at Jericho
till your beards have grown'") earn more points;
easier hints ("I killed Goliath") win fewer. For two
or more players or teams, ages 8 and up.
Contributed by Jerri Fusch
This game can be used with review questions or
general Bible knowledge. Choose two to three older
girls to be "mothers." The "mothers" sit on chairs
in front of the classroom facing the other kids.
Divide the rest of the class into two to three
teams. The team members will take turns answering
questions. They will each have a choice of answering
it themselves or asking a "mother." If they answer
it correctly by themselves, their team gets 200
points. If they ask a "mother" and she answers it
correctly, the team gets 100 points. If the answer
is incorrect, the team gets 0 points. In any case
the turn then goes to the other team with a new
(contributed by reader Paula)
With the books of
the Bible cards, after they have been passed out
(depending on class size, each student can have at
least 3 cards), the teacher can name a book, a story
that is found in one of the books, an animal, a
place, etc. and whoever has it puts it down on the
table. It can be done in teams and the team that
gets all cards on the table first wins. Of course,
don't give out all the cards and randomly give info.
Can also be used with Bible
If you are dealing with pre-teen students, you likely have
at least one student who doesn't want to answer or ask questions for fear of
embarrassment. One way to elicit answers from students in this environment is to
get them to write the answers on a blank piece of paper, and pass a bowl around
to collect the answers. Have students write (No Answer) if they don't know. That
way, everyone looks like they have written an answer and contributed. No one
knows whose answers are wrong, right, or non-existent. Thanks to workshop
attendee for this great idea!
Dealing with Overeager Students
What do you do with the student who knows all the answers? You can't
punish her for being good, but you want to encourage everyone to
try. Here's a great solution contributed by a seminar attendee: At
the beginning of class, issue each student a set number of tokens
(craft sticks, chips, whatever). During the class, each student will
have to answer as exactly as many questions as they have tokens.
Each time they answer, they turn in a token. This keeps the active
student from monopolizing the conversations, and encourages the
reluctant student to participate. Since everyone is in the same
boat, the shy student is not being highlighted. Great idea!